Category: Software Hacks

Multiplication on a common microcontroller is easy. But division is much more difficult. Even with hardware assistance, a 32-bit division on a modern 64-bit x86 CPU can run between 9 and 15 cycles. Doing array processing with SIMD (single instruction multiple data)  instructions like AVX or NEON often don’t offer division at all (although the […]
Readers may recall when we first covered the $5 Xiaomi LYWSD03MMC temperature and humidity sensor back in 2020. Prolific hacker [Aaron Christophel] wrote a custom firmware for the affordable gadget that was so capable and well implemented that it kicked off a whole new community. It’s recently been brought to our attention that the Xiaomi […]
[Michael Lynch]’s adventures in configuring Nix to automate fuzz testing is a lot of things all rolled into one. It’s not only a primer on fuzz testing (a method of finding bugs) but it’s also a how-to on automating the setup using Nix (which is a lot of things, including a kind of package manager) […]
How can you tell if your software is doing what it’s supposed to? Write some tests and run them every time you change anything. But what if you’re making hardware? [deqing] has your back with the Automatic Hardware Testing rig. And just as you’d expect in the software-only world, you can fire off the system […]
Seeing the unseen is one of the great things about using an infrared (IR) camera, and even the cheap-ish ones that plug into a smartphone can dramatically improve your hardware debugging game. But even fancy and expensive IR cameras have their limits, and may miss subtle temperature changes that indicate a problem. Luckily, there’s a […]
[Sebastian Mihai] is a prolific programmer and hacker with a particular focus on retrocomputing and period games, and this latest hack, adding new gameplay elements to Capcom’s Street Fighter II – Champion Edition, is another great one. [Sebastian] was careful to resist changing the game physics, as that’s part of what makes this game ‘feel’ […]
[Joe Musashi] was inspired by discussions about 3D engines and decided to create a first-person 3D maze of his own. The really neat part? It could have been done on vintage Atari hardware. Well, mostly. He does admit he had to do a little cheating to make this work; he relies on code for the […]
If you picked today in your hackerspace’s sweepstake on when Winamp would pull their code repository, congratulations! You’re a winner! The source for the Windows version of the venerable music player was released on GitHub three weeks ago, and after some derision over its licence terms, a bunch of possible open source violations, and the […]
Embedded programming is a tricky task that looks straightforward to the uninitiated, but those with a few decades of experience know differently. Getting what you want to work predictably or even fit into the target can be challenging. When you get to a certain level of complexity, breaking code down into multiple tasks can become […]
Ah, Lisp, the archaic language that just keeps on giving. You either love or hate it, but you’ll never stop it. [David Johnson-Davies] is clearly in the love it camp and, to that end, has produced a fair number of tools wedging this language into all kinds of nooks and crannies. The particular nook in […]