Category: Software Hacks

There’s a rule of thumb when it comes to FDM printing that overhangs are really only possible to an angle of around 45 degrees or so. If you try to squirt out plastic with nothing supporting it, it just goes everywhere. However, a new slicer hopes to enable printing up to 90-degree overhangs with some […]
Sometimes, as hackers and makers, we can end up with messy lashed-together gear that is neither reliable nor tidy. Rackmounting your stuff can be a great way to improve the robustness and liveability of your setup. If you find this appealing, you might like CageMaker by [WebMaka]. This parametric OpenSCAD script can generate mounts for […]
The Unity game development platform was first released in 2005, long after the PlayStation had ceased to be a relevant part of the console market. And yet, you could use Unity to develop for the platform, if you so desire, thanks to the efforts of [Bandwidth] and the team behind psxsplash.  Yes, it really is […]
When Ridge Racer hit the arcades in the early 1990s, it came in a few different versions. The last variant used three large CRTs to create a wraparound display for the player. Incredibly rare, it’s believed that only a single-digit number of machines remain in existence. [beaumotplage] has secured a remaining example, and been working to […]
Those who have worked on a hobby operating system for x86 will have interacted with its rather complex and confusing interrupt model. [Evalyn] shows us why and how to use Flexible Return and Event Delivery (FRED), a new standard by the x86 Ecosystem Advisory Group. Of course, it would be silly to omit the fact […]
Waveshare makes a nifty little ESP32-S3 based smartwatch product, but its firmware is apparently not to everyone’s liking. Specifically, it’s not to [infiniton] a.k.a [Bright_Warning_8406]’s liking, as they rewrote the entire code base in Rust. No_std Rust, to be specific, but perhaps that doesn’t need to be specified when dealing with ESP32. On the Reddit […]
Anyone who has ever played Nintendo 64 games is probably familiar with the ways that large worlds in these games got split up, with many loading zones. Another noticeable aspect is that of the limited drawing distance, which is why even a large open area such as in Ocarina of Time‘s Hyrule Field has many features […]
Love them or hate them, inkjets are still a very popular technology for putting text and images on paper, and with good reason. They work and are inexpensive, or would be, if not for the cartridge racket. There’s a bit of mystery about exactly what’s going on inside the humble inkjet that can be difficult […]
Full-color 3D printing is something of a holy grail, if nothing else just because of how much it impresses the normies. We’ve seen a lot of multi-material units the past few years, and with Snapmaker’s U1 and the Prusa XL it looks like tool changers are coming back into vogue. Just in time, [Radoux] has […]
Those who stay into the forbidden realm of font rendering quickly learn how convoluted and arcane it can be – LaTeX is a fully Turing-complete programming language, Unicode has over eighty invisible characters, and there are libraries that let you execute WebAssembly in a font. A great example of a font’s hidden capabilities is Z80 […]