Usually, if something is tiny, it’s probably pretty cute to boot. [Luke J. Barker]’s lunar navigation game is no exception to this unwritten rule. And as far as contest rules go, this one seems to fit rather nicely, as it is tiny on more than one level. Moon Base P (for Puppies) is built upon […]
A decade is a long time to carry around a project idea in your head. Fortunately, the Tiny Games Contest happens to coincide with [senily64dx]’s getting back into ATMega programming, so they can finally make their zero-dimensional PONG dreams come true (and have the chance at great prizes, too, of course). If you don’t already […]
Remember the game 2048? You slide numbered tiles around on a grid, combining them until you have one tile with a value of 2048 (although it’s possible to go higher). Legend has it that 2048 was created by a bored teenager in the space of a weekend to see if he could program a game […]
If you’re thinking about building a single tiny game or even a platform, you might be tempted to use a single button for everything. Such is the case with [Alex]’s Salsa ONE minimalist game console, which is inspired by both the Arduboy and the ergonomics of the SanDisk Sansa music player. With Salsa ONE, [Alex] […]
Everyone likes a good lunar landing simulator, and [Dominic Doty] wrote a fun take on the idea: your goal is to write an autopilot controller to manage the landing. Try it out! Virtual landers are far cheaper than real ones, thank goodness. [Dominic] was inspired in part by this simple rocket landing game which is […]
What can you do with a one-button keyboard? Quite a bit, actually, especially if that key has a little screen on it. That’s the idea behind [Maker M0]’s MagicClick macro pad, which is an updated version of a highly useful project we have featured in the past. Well, now there’s a tiny game to go […]
It’s been an ongoing issue for years now. People who buy video games, especially physical copies, expect to be able to play that game at their leisure, no matter how old their console gets. This used to be a no-brainer: think about the SNES or Genesis/Mega Drive from the late 80s and early 90s. You […]
Asteroids, the late-70s arcade hit, was an immensely popular game. Often those with the simplest premise, while maintaining a fun, lighthearted gameplay have the most cultural impact and longest legacy. But, although it was popular, it doesn’t really meet the high bar of scientific fidelity that some gamers are looking for. That’s why [Attoparsec] built […]
The ‘CRT Effect’ myth says that the reason why pixel art of old games looked so much better is due to the smoothing and blending effects of cathode-ray tube (CRT) displays, which were everywhere until the early 2000s. In fits of mistaken nostalgia this has led both to modern-day extreme cubism pixel art and video […]
Despite being effectively sold as a toy in the 1990s, the Super Nintendo Entertainment System (SNES) was pretty bleeding-edge as far its computing chops were concerned. This was especially apparent with its cartridges, such as in this excellent summary article by [Fabien Sanglard]. In addition to the mask ROM that stored the game data and […]