Using a STM32F429 Discovery board [Jan Zwiener] put together a Game Boy-compatible system called STM32Boy. It is based around the Peanut-GB Game Boy emulator core, which is a pretty nifty and fast single-header GB emulator library in C99. Considering that the average 32-bit MCU these days is significantly faster than the ~4 MHz 8-bit Sharp SM83 […]
Porting the original DOOM game to various pieces of esoteric hardware is a rite of passage in some software circles. But in the modern world, we can get better performance than the 386 processor required to run DOOM for the cost of a dinner at a nice restaurant, with plenty of other embedded systems blowing […]
Artificial intelligence (AI) seems to be doing everything these days. Making images, making videos, and replacing most of us real human writers if you believe the hype. Maybe it’s all over! And yet, we persist, to write about yet another job taken over by AI: creating video games. The research paper is entitled “Video Game […]
A little under 25 years ago, a particularly bizarre game was released for Sega’s Dreamcast. In actually, calling it a “game” might be something of a stretch. It was more of a pet simulator, where you need to feed and care for a virtual animal as it grows. Except rather than something like a dog […]
[Ken] from the YouTube channel What’s Ken Making is back with another MiSTer video detailing the TapTo project and its integration into MiSTer. MiSTer, as some may recall, is a set of FPGA images and a supporting ecosystem for the Terasic DE10-Nano FPGA board, which hosts the very capable Altera Cyclone V FPGA. The TeensyROM C64 cart supports TapTo The concept […]
The humble business card is usually a small slip of cardboard with some basic contact details on it — but as hackers know, it can be so much more. [Marian] has provided us a great example in the form of his own digital business card, which doubles as a handheld game! Wanting to make his […]
When you work with tiny things on the regular, they start to seem normal-sized to your hands and eyes. Then, if you work with even smaller packages, stuff like 0603 might as well be through-hole components. [alnwlsn] is no stranger to the small, having worked almost exclusively with surface mount components for a few years […]
They don’t call slot machines one-armed bandits for nothing. And although it’s getting harder and harder to find slot machines with actual pull-able handles instead of just big buttons, you can easily simulate the handle at home with the right kind of limit switch, as [Andrew Smith] did with their micro slot machine. This baby […]
There’s something magical about volumetric displays. They really need to be perceived in person, and no amount of static or video photography will ever do them justice. [AncientJames] has built a few, and we’re reporting on his progress, mostly because he got it to run a playable port of DOOM. Base view of an earlier […]
One way to keep things tiny is to make a system with cartridges where the brain lives on each cartridge instead of the platform itself. [Michael]’s Epic Minimalist Entertainment System (EMES) is one of those, and boy, is it tiny. EMES makes use of the ATtiny10, and they don’t get much AT-tinier than that. This […]