The Bigscreen Beyond is a small and lightweight VR headset that in part achieves its small size and weight by requiring custom fitting based on a facial scan. [Val’s Virtuals] managed to improve fitment even more by redesigning a facial interface and using a 3D scan of one’s own head to fine-tune the result even […]
Meta’s Quest VR headset recently got the ability to accept and display video over USB-C, and it’s started some gears turning in folks’ heads. [Ian Hamilton] put together a quick concept machine consisting of a Raspberry Pi 400 that uses a VR headset as its monitor, which sure seems like the bones of a new […]
The cameras at the front of Meta’s Quest VR headsets are off-limits to developers, but developer [Michael Gschwandtner] created a workaround (Linkedin post) and shared implementation details with a VR news site. The view isn’t a pure camera feed (it includes virtual and UI elements) but it’s a clever workaround. The demo shows object detection […]
[saurabhchalke] recently released whisper.unity, a Unity package that implements whisper locally on the Meta Quest 3 VR headset, bringing nearly real-time transcription of natural speech to the device in an easy-to-use way. Whisper is a robust and free open source neural network capable of quickly recognizing and transcribing multilingual natural speech with nearly-human level accuracy, […]
Don’t let the name of the Open-TeleVision project fool you; it’s a framework for improving telepresence and making robotic teleoperation far more intuitive than it otherwise would be. It accomplishes this in part by taking advantage of the remarkable technology packed into modern VR headsets like the Apple Vision Pro and Meta Quest. There are […]
It’s official: smartphone-based VR is dead. The two big players in this space were Samsung Gear VR (powered by Oculus, which is owned by Facebook) and Google Daydream. Both have called it quits, with Google omitting support from their newer phones and Oculus confirming that the Gear VR has reached the end of its road. […]
The MOS Technology 6502 was one of the more popular processors of the 1980s. It ran the Commodore 64, the NES in a modified form, and a whole bunch of other hardware, too. By modern standards, it’s barely fit to run a calculator, but no matter – [Nick Bild] built a VR game that runs […]
VR headsets have been seeing new life for a few years now, and when it comes to head-mounted displays, the field of view (FOV) is one of the specs everyone’s keen to discover. Valve Software have published a highly technical yet accessibly-presented document that explains why Field of View (FOV) is a complex thing when […]
The folks behind the Atmos Extended Reality (XR) headset want to provide improved accessibility with an open ecosystem, and they aim to do it with a WebVR-capable headset design that is self-contained, 3D-printable, and open-sourced. Their immediate goal is to release a development kit, then refine the design for a wider release. An early prototype […]
Consider the complexity of the appendages sitting at the end of your arms. The human hands contain over a quarter of the entire complement of bones in the body, use dozens of muscles both in the hand itself and extending up the forearm, and are capable of almost infinite variance in the movements they can […]