Lucid dreaming is the state of becoming aware one is dreaming while still being within the dream. To what end? That awareness may allow one to influence the dream itself, and the possibilities of that are obvious and compelling enough that plenty of clever and curious people have formed some sort of interest in this […]
[Chris] had an idea. When playing VR games like BeatSaber, he realized that spectators without headsets weren’t very included in the action. He wanted to create some environmental lighting that would make everyone feel more a part of the action. He’s taken the first steps towards that goal, interfacing SteamVR controllers with addressable LEDs. Armed […]
The Bigscreen Beyond is a small and lightweight VR headset that in part achieves its small size and weight by requiring custom fitting based on a facial scan. [Val’s Virtuals] managed to improve fitment even more by redesigning a facial interface and using a 3D scan of one’s own head to fine-tune the result even […]
Meta’s Quest VR headset recently got the ability to accept and display video over USB-C, and it’s started some gears turning in folks’ heads. [Ian Hamilton] put together a quick concept machine consisting of a Raspberry Pi 400 that uses a VR headset as its monitor, which sure seems like the bones of a new […]
The cameras at the front of Meta’s Quest VR headsets are off-limits to developers, but developer [Michael Gschwandtner] created a workaround (Linkedin post) and shared implementation details with a VR news site. The view isn’t a pure camera feed (it includes virtual and UI elements) but it’s a clever workaround. The demo shows object detection […]
[saurabhchalke] recently released whisper.unity, a Unity package that implements whisper locally on the Meta Quest 3 VR headset, bringing nearly real-time transcription of natural speech to the device in an easy-to-use way. Whisper is a robust and free open source neural network capable of quickly recognizing and transcribing multilingual natural speech with nearly-human level accuracy, […]
Don’t let the name of the Open-TeleVision project fool you; it’s a framework for improving telepresence and making robotic teleoperation far more intuitive than it otherwise would be. It accomplishes this in part by taking advantage of the remarkable technology packed into modern VR headsets like the Apple Vision Pro and Meta Quest. There are […]
It’s official: smartphone-based VR is dead. The two big players in this space were Samsung Gear VR (powered by Oculus, which is owned by Facebook) and Google Daydream. Both have called it quits, with Google omitting support from their newer phones and Oculus confirming that the Gear VR has reached the end of its road. […]