Category: visual programming

There’s long been a push to stop writing code as a sequence of lines and go to something graphical, which has been very successful in some areas and less so in others. But even when you use something graphical like Scratch, it is really standing in for lines of code? Many graphical environments are really […]
If you’ve ever tried to take a picture of a fast moving object, you know how important timing is. You might only have one chance, and if you hit the shutter a bit too early or too late, the shot could be ruined. Past a certain point, no human camera operator can react quickly enough. […]