Every Super Nintendo console should run at the same speed. They were all built in factories with the same components so they should all operate at the steady clip mandated by Nintendo all those years ago. Except, apparently, the SNES is speeding up as it gets older. The matter was brought to the public’s attention […]
Way back when, home computers and consoles didn’t have the RAM or storage space for full-length recorded audio tracks. Instead, a variety of techniques were used to synthesize music on the fly. The SNES was no exception, using the SPC700 Wavetable Synthesis chip to bust out the tunes. [Foxchild] wanted to use this chip as […]
The Super Nintendo port of Gradius III is notable for being close to the arcade original, with its large, bright and colorful graphics. However, due to the limitation of the console’s hardware, the port is also well known for having constant slowdowns during gameplay, particularly during later sections. [Vitor] hacked away at the game and […]
The Super Nintendo recently experienced a surge in popularity, either from a combination of nostalgic 30-somethings recreating their childhoods, or because Nintendo released a “classic” version of this nearly-perfect video game system. Or a combination of both. But what made the system worthy of being remembered at all? With only 16 bits and graphics that […]
What do you do when you’re working with some vintage ICs and one of the tiny legs pops off? That’s what happened to [Kotomi] when working with an old Super Nintendo. A single lead for the sound chip just snapped off, leaving [Kotomi] one pin short of a working system (the Google Translatrix). This is […]