One thing some people hate about voice control is that you need to have a process always running, listening for the wake word. If your system isn’t totally locally-hosted, that can raise some privacy eyebrows. Perhaps that’s part of what inspired [SpannerSpencer] to create this 24th century solution: a Comm Badge straight out of Star […]
One thing some people hate about voice control is that you need to have a process always running, listening for the wake word. If your system isn’t totally locally-hosted, that can raise some privacy eyebrows. Perhaps that’s part of what inspired [SpannerSpencer] to create this 24th century solution: a Comm Badge straight out of Star […]
In the history of entertainment, few properties have made the sort of indelible mark on popular culture as Star Trek has. In 950 episodes across the twelve television series that have carried the name, the franchise has made a spectacle not of explosions and machismo, but of competent professionals working together to solve complex problems. […]
A recent project over on Hackaday.io from [Michael Gardi] is Trekulator – Where No Maker Has Gone Before. This is a fun build and [Michael] has done a very good job of emulating the original device. [Michael] used the Hackaday.io logging feature to log his progress. Starting in September 2024 he modeled the case, got […]
Who hasn’t dreamed of serving on the bridge of a Star Trek starship? Although the EmptyEpsilon project isn’t adorned with the Universe-famous LCARS user interface, it does provide a comprehensive simulation scenario, in a multiplayer setting. Designed as a LAN or WAN multiplayer game hosted by the server that also serves as the main screen, […]
The various displays and interfaces in Star Trek, especially The Original Series, were intentionally designed to be obtuse and overly complex so they would appear futuristic to the audience. If you can figure out how Sulu was able to fly the Enterprise with an array of unlabeled buttons and rocker switches, we’d love to hear […]