Category: spi

Considering that the Serial Peripheral Interface bus semi-standard has been around since the early 1980s, it’s perhaps not that shocking that the controllers of the Super Nintendo Entertainment System (SNES) would take at least some strong design hints for the used protocol. This does however raise the question of exactly how compatible a SNES controller […]
The Cheap Yellow Display may not be the fastest of ESP32 boards with its older model chip and 4 MB of memory, but its low price and useful array of on-board peripherals has made it something of a hit in our community. Getting the most out of the hardware still presents some pitfalls though, as […]
Writing image data to serially connected (SPI/I2C) displays from a microcontroller is easy enough these days, courtesy of standards defined by the MIPI Alliance, yet there are some gotchas in it which may catch someone using it unaware. [Larry Bank] wrote up a good summary of how one can get maximum performance out of such […]
By now most of us have used a Raspberry Pi at some level or another. As a headless server it’s a great tool because of its price point, and as an interface to the outside world the GPIO pins are incredibly easy to access with a simple Python script. For anyone looking for guidance on […]
Elliot Williams and Mike Szczys look at all that’s happening in hackerdom. This week we dive deep into super-accurate clock chips, SPI and microcontroller trickery, a new (and cheap) part on the microcontroller block, touch-sensitive cloth, and taking a home X-ray to the third dimension. We’re saying our goodbyes to the magnificent A380, looking with […]
Everyone loves NeoPixels. Individually addressable RGB LEDs at a low price. Just attach an Arduino, load the demo code, and enjoy your blinking lights. But it turns out that demo code isn’t very efficient. [Ben Heck] practically did a spit take when he discovered that the ESP32 sample code for NeoPixels used a uint32 to […]