Category: Software Development

Weekends can be busy for a lot of us, but sometimes you have one gloriously free and full of possibilities. If that’s you, you might consider taking a gander at [Peter Shirley]’s e-book “Learning Raytracing in One Weekend”. This gradient is the first image that the book talks you through producing. It ends with the […]
Developing Android applications seems like it should be fairly straightforward if you believe the glossy marketing by Google and others. It’s certainly possible to just follow the well-trodden path, use existing templates and example code – or even use one of those WYSIWYG app generators – to create something passable that should work okay for […]
The first version of Pascal was released by the prolific [Niklaus Wirth] back in 1970. That’s 55 years ago, an eternity in the world of computing. Does anyone still use Pascal in 2025? Quite a few people as it turns out, and [Huw Collingbourne] makes the case why you might want to be one of […]
It’s likely that many of you use some form of CAD package, but how many of you have decided you didn’t like the software on offer? [Marcus Wu] did, and instead of griping, he wrote his own CAD software. It’s called MakerCAD, it’s published under an MIT licence, and you can try it yourself. It’s […]
We can understand why shaderacademy.com chose that name over “the shady school,” but whatever they call it, if you are looking to brush up on graphics programming with GPUs, it might be just what you are looking for. The website offers challenges that task you to draw various 2D and 3D graphics using code in […]
[David] is building a project with an OLED, a keyboard, and an RP2040. He’s perfected a scanning routine in C to work with the keyboard, but he still had some places he wanted to use even lower-level instructions. That was as good an excuse as any to experiment with inline assembly language inside the C […]
As one of the oldest programming languages still in common use today, and essential for the first wave of Artificial Intelligence research during the 1950s and 60s, Lisp is often the focus of interpreters that can run on very low-powered systems. Such is the case with [Robert van Engelen]’s TinyLisp, which only takes 99 lines […]
There’s long been a push to stop writing code as a sequence of lines and go to something graphical, which has been very successful in some areas and less so in others. But even when you use something graphical like Scratch, it is really standing in for lines of code? Many graphical environments are really […]
One reason Forth remains popular is that it is very simple to create, but also very powerful. But there’s an even older language that can make the same claim: LISP. Sure, some people think that’s an acronym for “lots of irritating spurious parenthesis,” but if you can get past the strange syntax, the language is […]
Originally known as FORTRAN, but written in lower case since the 1990s with Fortran 90, this language was developed initially by John Backus as a way to make writing programs for the IBM 704 mainframe easier. The 704 was a 1954 mainframe with the honor of being the first mass-produced computer that supported hardware-based floating […]