Category: Software Development

Keeping track of time is essential, even for microcontrollers, which is why a real-time clock (RTC) peripheral is a common feature in MCUs. In the case of the STM32 family there are three varieties of RTC peripherals, with the newest two creatively called ‘RTC2′ and RTC3’, to contrast them from the very basic and barebones […]
Most people’s memories of programming in the 8-bit era revolve around BASIC, and not without reason. Most of the time, it was all we had. On the other hand, there were other options if you sought them out, and [Paul Lefebvre] makes the case that Goto10Retro that Action! was the best of them. The limits […]
Weekends can be busy for a lot of us, but sometimes you have one gloriously free and full of possibilities. If that’s you, you might consider taking a gander at [Peter Shirley]’s e-book “Learning Raytracing in One Weekend”. This gradient is the first image that the book talks you through producing. It ends with the […]
Developing Android applications seems like it should be fairly straightforward if you believe the glossy marketing by Google and others. It’s certainly possible to just follow the well-trodden path, use existing templates and example code – or even use one of those WYSIWYG app generators – to create something passable that should work okay for […]
The first version of Pascal was released by the prolific [Niklaus Wirth] back in 1970. That’s 55 years ago, an eternity in the world of computing. Does anyone still use Pascal in 2025? Quite a few people as it turns out, and [Huw Collingbourne] makes the case why you might want to be one of […]
It’s likely that many of you use some form of CAD package, but how many of you have decided you didn’t like the software on offer? [Marcus Wu] did, and instead of griping, he wrote his own CAD software. It’s called MakerCAD, it’s published under an MIT licence, and you can try it yourself. It’s […]
We can understand why shaderacademy.com chose that name over “the shady school,” but whatever they call it, if you are looking to brush up on graphics programming with GPUs, it might be just what you are looking for. The website offers challenges that task you to draw various 2D and 3D graphics using code in […]
[David] is building a project with an OLED, a keyboard, and an RP2040. He’s perfected a scanning routine in C to work with the keyboard, but he still had some places he wanted to use even lower-level instructions. That was as good an excuse as any to experiment with inline assembly language inside the C […]
As one of the oldest programming languages still in common use today, and essential for the first wave of Artificial Intelligence research during the 1950s and 60s, Lisp is often the focus of interpreters that can run on very low-powered systems. Such is the case with [Robert van Engelen]’s TinyLisp, which only takes 99 lines […]
There’s long been a push to stop writing code as a sequence of lines and go to something graphical, which has been very successful in some areas and less so in others. But even when you use something graphical like Scratch, it is really standing in for lines of code? Many graphical environments are really […]