The cache hierarchy of the 2008 Intel Nehalem x86 architecture. (Source: Intel) Writing good, performant code depends strongly on an understanding of the underlying hardware. This is especially the case in scenarios like those involving embarrassingly parallel processing, which at first glance ought to be a cakewalk. With multiple threads doing their own thing without […]
If you’re building a project on your ESP32, you might want to give it a fancy graphical interface. If so, you might find a display library from [dejwk] to be particularly useful. Named roo_display for unclear reasons, the library is Arduino-compatible, and suits a wide range of ESP32 boards out in the wild. It’s intended […]
In today’s Chromed-up world it can be hard to remember an era where browsers could be extended with not just extensions, but also with plugins. Although for those of us who use traditional Netscape-based browsers like Pale Moon the use of plugins has never gone away, for the rest of the WWW’s users their choice […]
[neos-builder] wrote in to let us know about their innovation: the HORUS Framework — Hybrid Optimized Robotics Unified System — a production-grade robotics framework built in Rust for real-time performance and memory safety. This is a batteries included system which aims to have everything you might need available out of the box. [neos-builder] said their […]
If you’re gonna be a hacker eventually you’re gonna have to write code. And if you write code eventually you’re gonna have to deal with concurrency. Concurrency is what we call it when parts of our program run at the same time. That could be because of something fairly straightforward, like multiple threads, or multiple […]
Recently GitHub disabled the Rockchip Linux MPP repository, following a DMCA takedown request from the FFmpeg team. As of writing the affected repository remains unavailable. At the core of this issue is the Rockchip MPP framework, which provides hardware-accelerated video operations on Rockchip SoCs. Much of the code for this was lifted verbatim from FFmpeg, […]
Although flying well under the radar of the average Linux user, D-Bus has been an integral part of Linux distributions for nearly two decades and counting. Rather than using faster point-to-point interprocess communication via a Unix socket or such, an IPC bus allows for IP communication in a bus-like manner for convenience reasons. D-Bus replaced […]
With two cores at 240 MHz and about 8.5 MB of non-banked RAM if you’re using the right ESP32-S3 version, this MCU seems at least in terms of specifications to be quite the mini PC. Obviously this means that it should be capable of self-hosting its compiler, which is exactly what [Valentyn Danylchuk] did with […]
Key to efficient hardware emulation is an efficient mapping to the underlying CPU’s opcodes. Here one is free to target opcodes that may or may not have been imagined for that particular use. For emulators like the RPCS3 PlayStation 3 emulator this has led to some interesting mappings, as detailed in a video by [Whatcookie]. […]
To the surprise of almost nobody, the unprecedented build-out of datacenters and the equipping of them with servers for so-called ‘AI’ has led to a massive shortage of certain components. With random access memory (RAM) being so far the most heavily affected and with storage in the form of HDDs and SSDs not far behind, […]