Category: Software Development

Serena OS is not just another operating system—it’s a playground for hackers, tinkerers, and Amiga enthusiasts pushing vintage hardware to new limits. Born from modern design principles and featuring pervasive preemptive concurrency and multi-user support, [dplanitzer]’s Serena OS is far from ordinary. Running on Amiga systems with a 68030 or better CPU, it challenges traditional […]
Some old computer languages are destined to never die. They do, however, evolve. For example, Fortran, among the oldest of computer languages, still has adherents, not to mention a ton of legacy code to maintain. But it doesn’t force you to pretend you are using punched cards anymore. In the 1970s, if you wanted to […]
[saurabhchalke] recently released whisper.unity, a Unity package that implements whisper locally on the Meta Quest 3 VR headset, bringing nearly real-time transcription of natural speech to the device in an easy-to-use way. Whisper is a robust and free open source neural network capable of quickly recognizing and transcribing multilingual natural speech with nearly-human level accuracy, […]
In the previous article we looked at designing a lock-free ring buffer (LFRB) in Ada, contrasting and comparing it with the C++-based version which it is based on, and highlighting the Ada way of doing things. In this article we’ll cover implementing the LFRB, including the data request task that the LFRB will be using […]
This week Jonathan Bennett and Katherine Druckman chat with Andres Almiray about JReleaser, the Java release automation tool that’s for more than just Java, and more than just releases. What was the original inspiration for the tool? And how does JReleaser help avoid a string of commits trying to fix GitHub Actions? Listen to find […]
Ring buffers are incredibly useful data structures that allow for data to be written and read continuously without having to worry about where the data is being written to or read from. Although they present a continuous (ring) buffer via their API, internally a definitely finite buffer is being maintained. This makes it crucial that […]
[Michael] volunteers with emergency services, and sometimes has to monitor radio traffic. Sometimes there’s a lot to review, and to make it easier he wrote a noise gate — think of it as a squelch — to break apart recorded audio into parts. Rust has been gaining popularity for writing low level software, and that’s […]
When you think of the Unix and C revolution that grew out of Bell Labs, there are a few famous names. Dennis Ritchie, Ken Thompson, and Brian Kernighan come to mind. After all, the K in both K&R C and in AWK stand for Kernighan. While Kernighan is no stranger to book authorship — he’s […]
In a world with finite storage and an infinite need for more storage space, data compression becomes a very necessary problem. Several algorithms for data compression may be more familiar – Huffman coding, LZW compression – and some a bit more arcane. [Labunsky] decided to put to use his knowledge of steganography to create a […]
Home directories have been a fundamental part on any Unixy system since day one. They’re such a basic element, we usually don’t give them much thought. And why would we? From a low level point of view, whatever location $HOME is pointing to, is a directory just like any other of the countless ones you […]