If you have access to a laser cutter, we sincerely hope you’re aware of boxes.py. As the name implies, it started life as a Python tool for generating parametric boxes that could be assembled from laser-cut material, but has since become an invaluable online resource for all sorts of laser projects. Plus, you can still […]
When you think of languages you might read about on Hackaday, COBOL probably isn’t one of them. The language is often considered mostly for business applications and legacy ones, at that. The thing is, there are a lot of legacy business applications out there, so there is still plenty of COBOL. Not only is it […]
Multiplication on a common microcontroller is easy. But division is much more difficult. Even with hardware assistance, a 32-bit division on a modern 64-bit x86 CPU can run between 9 and 15 cycles. Doing array processing with SIMD (single instruction multiple data) instructions like AVX or NEON often don’t offer division at all (although the […]
Artificial intelligence has always been around us, with [Timothy J. O’Malley]’s 1985 book on AI projects for the Commodore 64 being one example of this. With AI defined as being the theory and development of systems that can perform tasks that normally requiring human intelligence (e.g. visual perception, speech recognition, decision-making), this book is a […]
The dialogue that greets you when you try to open an unsigned application in MacOS Sequoia 15.1. Many MacOS users are probably used by now to the annoyance that comes with unsigned applications, as they require a few extra steps to launch them. This feature is called Gatekeeper and checks for an Apple Developer ID […]
For fans of retro games, Pac-Man is nothing short of iconic—a game so loved it’s been ported to nearly every console imaginable. But the Atari 2600 version, released in 1982, left players scratching their heads – as laid out in a video by [Almost Something]. Atari had licensed Pac-Man to ride the wave of its […]
Are you ready to elevate your interactive possibilities without breaking the bank? If so, explore [Caio Bassetti]’s tutorial on creating a full 3D hand controller using only a webcam, MediaPipe Hands, and Three.js. This hack lets you transform a 2D screen into a fully interactive 3D scene—all with your hand movements. If you’re passionate about […]