Kiki bills itself as the “array programming system of unknown origin.” We thought it reminded us of APL which, all by itself, isn’t a bad thing. The announcement post is decidedly imaginative. However, it is a bit sparse on details. So once you’ve read through it, you’ll want to check out the playground, which is […]
Anyone who has ever played Nintendo 64 games is probably familiar with the ways that large worlds in these games got split up, with many loading zones. Another noticeable aspect is that of the limited drawing distance, which is why even a large open area such as in Ocarina of Time‘s Hyrule Field has many features […]
Pocket computers like Sharp’s 8-bit computing marvels were a big part of the 1980s, providing super-portable processing power to anyone who wanted a bit more than what something like a scientific calculator could provide at the time. These days they are mostly just a collector’s item for retrocomputing enthusiasts, which also means that a lot […]
How often have you pulled out old MCU-based project that still works fine, but you have no idea where the original source code has gone? Having the binary image and the source code as separate things to keep track of usually isn’t a problem, but there’s something to be said for adding the source — […]
Assembler syntax is a touchy subject, with many a flamewar having raged over e.g. Intel vs AT&T style syntax. Thus when [Humberto Costa] recently acquired an MSX system for some fun retro-style ASM programming, he was dismayed to see that the available Z80 assemblers did not support the syntax of his favorite ASM tool, NASM. […]
Admit it. If you haven’t created your own little programming language, you’ve probably at least thought about it. [Muffed] decided to create a unique — and sweet — programming language that uses M&M (or, at least, M&M-like) candies as the building block of programs. If this sounds strange, it is because, honestly, it is. It […]
You may or may not know, but printf is a Turing-complete language, once you exploit all the strange and wonderful format characters in it (especially %n). But who has time to write code as printf modifiers? Now, thanks to [sebsite], you can at least write in a slightly higher level assembly language and compile to […]
Much like how BusyBox crams many standard Unix commands and a shell into a single executable, so too does BreezyBox provide a similar experience for the ESP32 platform. A demo implementation is also provided, which uses the ESP32-S3 platform as part of the Waveshare 7″ display development board. Although it invokes the BusyBox name, it’s […]