Category: Software Development

You may or may not know, but printf is a Turing-complete language, once you exploit all the strange and wonderful format characters in it (especially %n). But who has time to write code as printf modifiers? Now, thanks to [sebsite], you can at least write in a slightly higher level assembly language and compile to […]
Much like how BusyBox crams many standard Unix commands and a shell into a single executable, so too does BreezyBox provide a similar experience for the ESP32 platform. A demo implementation is also provided, which uses the ESP32-S3 platform as part of the Waveshare 7″ display development board. Although it invokes the BusyBox name, it’s […]
Part of traveling the world as an Anglophone involves the uncomfortable realization that everyone else is better at learning your language than people like you are at learning theirs. It’s particularly obvious in the world of programming languages, where English-derived language and syntax rules the roost. It’s always IF foo THEN bar, and  never SI […]
Originally released for the Sony PlayStation in 1998, Resident Evil 2 came on two CDs and used 1.2 GB in total. Of this, full-motion video (FMV) cutscenes took up most of the space, as was rather common for PlayStation games. This posed a bit of a challenge when ported to the Nintendo 64 with its […]
Over on YouTube you can see [Yang-Hui He] present to The Royal Institution about Mathematics: The rise of the machines. In this one hour presentation [Yang-Hui He] explains how AI is driving progress in pure mathematics. He says that right now AI is poised to change the very nature of how mathematics is done. He […]
Does vibe coding risk destroying the Open Source ecosystem? According to a pre-print paper by a number of high-profile researchers, this might indeed be the case based on observed patterns and some modelling. Their warnings mostly center around the way that user interaction is pulled away from OSS projects, while also making starting a new […]
Not everyone will write their own optimizing compiler from scratch, but those who do sometimes roll into it during the course of ever-growing project scope creep. People like [Michael Moroz], who wrote up a long and detailed article on the why and how. Specifically, a ‘small library’ involving a few matrix operations for a Unity-based […]
Your new project really could use a block device for Linux. File systems are easy to do with FUSE, but that’s sometimes too high-level. But a block driver can be tough to write and debug, especially since bugs in the kernel’s space can be catastrophic. [Jiri Pospisil] suggests Ublk, a framework for writing block devices […]
We are always amused that we can run emulations or virtual copies of yesterday’s computers on our modern computers. In fact, there is so much power at your command now that you can run, say, a DOS emulator on a Windows virtual machine under Linux, even though the resulting DOS prompt would probably still perform […]
An important aspect in software engineering is the ability to distinguish between premature, unnecessary, and necessary optimizations. A strong case can be made that the initial design benefits massively from optimizations that prevent well-known issues later on, while unnecessary optimizations are those simply do not make any significant difference either way. Meanwhile ‘premature’ optimizations are […]