Category: shader

[Danny Spencer] has a brilliant graphical demo that, like all great demos, flexes a deep understanding of the underlying system: a real-time 3D shader on the Game Boy Color. If you’re not familiar with shaders, they were originally mathematical lighting models (hence the name) and are an integral part of the modern 3D graphics pipeline. […]
We can understand why shaderacademy.com chose that name over “the shady school,” but whatever they call it, if you are looking to brush up on graphics programming with GPUs, it might be just what you are looking for. The website offers challenges that task you to draw various 2D and 3D graphics using code in […]