Given the technical specs of the FPGAs available to hobbyists these days, it really shouldn’t be a shock that you can implement a 486 core on one. In spite of knowing that in the technical sense, we were still caught off guard by [maniek-86]’s M8SBC project that does just that– the producing a 486 FPGA […]
Over on [Ken Shirriff]’s blog is a tricky Commodore PET repair: tracking down 6 1/2 bad chips. WARNING: contains 8-bit assembly code. The Trinity of 1977 which started the personal computer revolution were the Apple II, the Commodore PET, and the TRS-80. In this project it’s a failing Commodore PET which is being restored. In […]
[AmiCube] has announced their new PiStorm68K special edition MiniMig accelerator board. This board was developed to replace the 68000 CPU in a MiniMig — a recreation of the original Amiga chipset in an FPGA allowing a real genuine 68000 CPU to operate. The PiStorm68K itself can host a real genuine 68000 CPU but it can […]
The Commodore 1541 was built to do one job—to save and load data from 5.25″ diskettes. [Commodore History] decided to see whether the drive could be put to other purposes, though. Namely, operating as a standalone computer in its own right! It might sound silly, but there’s a very obvious inspiration behind this hack. It’s […]
Here at Hackaday we love floppy disks. While they are by no means a practical or useful means of storing data in the age of solid state storage, there is something special about the little floppy disc of magnetic film inside that iconic plastic case. That’s why we were so excited to see the tool […]
In the 1980s there were an incredible number of personal computers of all shapes, sizes, and operating system types, and there was very little interoperability. Unlike today’s Windows-Mac duopoly, this era was much more of a free-for-all but that didn’t mean companies like Microsoft weren’t trying to clean up all of this mess. In 1983 […]
Before DOOM would run on any computing system ever produced, and indeed before it even ran on its first computer, the game that would run on any computer of the pre-DOOM era was Zork. This was a text-based adventure game first published in the late 70s that could run on a number of platforms thanks […]
Using computers that feature a high-resolution, full-color graphical interface is commonplace today, but it took a lot of effort and ingenuity to get to this point. This long history is the topic of [Dr. Jon Peddie]’s article series called The Graphics Chip Chronicles. In the first of eight volumes, the early days of the NEC µPD7220 and […]
The invention of sprites triggered a major shift in video game design, enabling games with independent moving objects and richer graphics despite the limitations of early video gaming hardware. As a result, hardware design was specifically built to manipulate sprites, and generally as new generations of hardware were produced the number of sprites a system […]
During the 1990s, everyone wanted to surf the information super-highway — also known as the World Wide Web or just ‘Internet’ — but not everyone was interested in getting one of those newfangled personal computers when they already had a perfect good television set. This opened a market for TV-connected thin clients that could browse […]