Category: Retrocomputing

In the 1980s there were an incredible number of personal computers of all shapes, sizes, and operating system types, and there was very little interoperability. Unlike today’s Windows-Mac duopoly, this era was much more of a free-for-all but that didn’t mean companies like Microsoft weren’t trying to clean up all of this mess. In 1983 […]
Before DOOM would run on any computing system ever produced, and indeed before it even ran on its first computer, the game that would run on any computer of the pre-DOOM era was Zork. This was a text-based adventure game first published in the late 70s that could run on a number of platforms thanks […]
Using computers that feature a high-resolution, full-color graphical interface is commonplace today, but it took a lot of effort and ingenuity to get to this point. This long history is the topic of [Dr. Jon Peddie]’s article series called The Graphics Chip Chronicles. In the first of eight volumes, the early days of the NEC µPD7220 and […]
The invention of sprites triggered a major shift in video game design, enabling games with independent moving objects and richer graphics despite the limitations of early video gaming hardware. As a result, hardware design was specifically built to manipulate sprites, and generally as new generations of hardware were produced the number of sprites a system […]
During the 1990s, everyone wanted to surf the information super-highway — also known as the World Wide Web or just ‘Internet’ — but not everyone was interested in getting one of those newfangled personal computers when they already had a perfect good television set. This opened a market for TV-connected thin clients that could browse […]
UNIX version 4 is quite special on account of being the first UNIX to be written in C instead of PDP-11 ASM, but it was also considered to have been lost to the ravages of time. Joyfully, we can report that the more than fifty year old magnetic tape that was recently discovered in a […]
The SIDKick Pico installed on a breadboard. (Credit: Ben Eater) Despite the Commodore 64 having been out of production for probably longer than many Hackaday readers have been alive, its SID audio chip remains a very popular subject of both retrocomputing and modern projects. Consequently a range of substitutes have been developed over the decades, […]
The holidays are rapidly approaching, and you probably already have a topic or two to argue with your family about. But what about with your hacker friends? We came upon an old favorite the other day: whether it “counts” as retrocomputing if you’re running a simulated version of the system or if it “needs” to […]
Although something that’s taken for granted these days, the ability to perform floating-point operations in hardware was, for the longest time, something reserved for people with big wallets. This began to change around the time that Intel released the 8087 FPU coprocessor in 1980, featuring hardware support for floating-point arithmetic at a blistering 50 KFLOPS. […]
The Amiga 600 was in its day the machine nobody really wanted — a final attempt to flog the almost original spec 68000 platform from 1985, in 1992. Sure it had a PCMCIA slot nobody used, and an IDE interface for a laptop hard drive, but it served only to really annoy anyone who’d bought […]