After a lot of debugging, [Seth Kushniryk] has managed to get the last issuess shaken out of his port of MS-DOS 2.0 to the Apple II, and has released the project to the public. If you have the requisite AD8088 or similar co-processor expansion card with onboard x86 CPU, this should be all you need […]
The Z80 has been gone a couple of years now, but it’s very much not forgotten. Still, the day when new-old-stock and salvaged DIP-40 packaged Z80s will be hard to come by is slowly approaching, and [eaw] is going to be ready with the picoZ80 project. You can probably guess where this is going: an […]
The 3DFX Voodoo was not the first dedicated 3D graphics chipset by any means, but it became the favourite for gamers among the early mass-market GPUs. It would be found on a 3D-processing-only PCI card that sat on the feature connector of your SVGA card. The Voodoo took any game that supported its Glide API […]
SPARCstation IPX running Solaris 2.6. (Credit: This Does Not Compute, YouTube) The best part about retro computing is the idea that you’ll save some poor system from being scrapped and revive it to a working state, at which point you can bask in the glory of a job well done. That’s when reality often strikes […]
Nothing lasts forever, but you’d think the leaded-glass face of a CRT would not be a place you’re likely to see Father Time causing failures. Alas, the particle accelerators we all lovingly stared at were very often not unitary pieces of glass: in case of implosion, safety glass was glued onto the front of the […]
Devices that were limited to only run a web browser were relatively common around 2000, as many people wanted to surf the Information Super Highway, but didn’t quite want to get a regular PC — being in many ways the retro equivalent of a Chromebook. The Compaq iPAQ IA-2 from 2000 that [Dave Luna] got […]
Iomega’s Zip drives filled an interesting niche back in the 1990s. A magnetic disk that was physically floppy-sized, but much larger in capacity– starting at 100 MB, and reaching 750 MB by the end–they never quite had universal appeal, but never really went away until flash memory chased them out of the marketplace in the […]
Assembler syntax is a touchy subject, with many a flamewar having raged over e.g. Intel vs AT&T style syntax. Thus when [Humberto Costa] recently acquired an MSX system for some fun retro-style ASM programming, he was dismayed to see that the available Z80 assemblers did not support the syntax of his favorite ASM tool, NASM. […]
If you’re a diehard fan of the chiptune scene, you’ve probably heard endless beautiful compositions on the Nintendo Game Boy, Commodore 64, and a few phat FM tracks from Segas of years later. What the scene is yet to see is a breakout artist ripping hot tracks on the Sharp PC-E500. If you wanted to, […]