Category: retro gaming

Indycar Racing 2 was a good game, back in 1995; in some ways, it was the Crysis of the Clinton years, in that most mortals could not run it to its full potential when it was new. Still, that potential was surely fairly limited, as we’re talking about a DOS game from 30 years ago. […]
What do you get when you cross cardboard, deodorant rollers, and a love for retro gaming? A marvel of DIY engineering that brings the arcade classic Puzzle Bobble to life—once again! Do you remember the original Puzzle Bobble aiming mechanism we featured 12 years ago? Now, creator [TomTilly] has returned with a revamped version, blending […]
As the Commodore 64 ages, it seems to be taking on a second life. Case in point: Vision BASIC is a customized, special version of the BASIC programming language with a ton of features to enable Commodore 64 programs to be written more easily and with all sorts of optimizations. We’ve tested out both the […]
If you look at enough of another developer’s code, you will eventually say, “What were you thinking, you gosh-darn lunatic?” Now, this exchange can precede the moment where you quit a company and check into a padded room, or it can be akin to calling someone a mad genius and offering them a beer. In […]
The Super Nintendo port of Gradius III is notable for being close to the arcade original, with its large, bright and colorful graphics. However, due to the limitation of the console’s hardware, the port is also well known for having constant slowdowns during gameplay, particularly during later sections. [Vitor] hacked away at the game and […]
The Game Boy Pocket was Nintendo’s 1996 redesign of the classic 1989 handheld, giving it a smaller form factor, better screen and less power consumption. While it didn’t become as iconic as its predecessor, it still had enough popularity for modders such as [Eugene] to create new hardware for it. His Retro ESP32 board is […]
If you’re a fan of DOS games from the 1990s, you’ve almost certainly used DOSBox to replay them on a modern computer. It allows you to run software in a virtual environment that replicates an era-appropriate computer. That’s great for historical accuracy, but doesn’t do you much good if you’re trying to leverage modern computing […]
The ArduBoy, as you might have guessed from the name, was designed as a love letter to the Nintendo Game Boy that many a hacker spent their formative years squinting at. While the open source handheld is far smaller than the classic DMG-01, it retains the same general form factor, monochromatic display, and even the […]
It was about time (Mario Time) that Super Mario Land for the original Game Boy was revisited. The game served as the entry point into the world of portable gaming for millions, and it was an early example of the type of adventure players could expect from a handful of AA batteries. The original Game […]
Despite all the progress video game graphics have made, it is safe to say that we won’t see any decline in oldschool 8-bit games any time soon. For some it’s about nostalgia, for others it’s just a great and simple-enough first step into game development itself. For [gocivici] it was a bit of both when […]