Category: racing

Simulator-style video games are designed to scale in complexity, allowing players to engage at anything from a casual level to highly detailed, realistic simulation. Microsoft Flight Simulator, for example, can be played with a keyboard and mouse, a controller, or a huge, expensive simulator designed to replicate a specific airplane in every detail. Driving simulators […]
For a full-fledged, bells-and-whistles driving simulator a number of unique human interface devices are needed, from pedals and shifters to the steering wheel. These steering wheels often have force feedback, with a small motor inside that can provide resistance to a user’s input that feels the same way that a steering wheel on a real […]
For racing games, flight simulators, and a few other simulation-style games, a simple controller just won’t do. You want something that looks and feels closer to the real thing. The major downsides to these more elaborate input methods is that they take up a large amount of space, requiring extra time for setup, and can […]
They’re back! The San Francisco autonomous vehicle hijinks, that is, as Waymo’s fleet of driverless cars recently took up the fun new hobby of honking their horns in the wee hours of the morning. Meat-based neighbors of a Waymo parking lot in the South Market neighborhood took offense at the fleet of autonomous vehicles sounding […]
This winter, a group of electric vehicle enthusiasts, including [Dane Kouttron], raced their homemade electric go-karts on the semi-frozen tundra nearby as part of their annual winter tradition. These vehicles are appropriately named Atomic Thing and Doom Sled, and need perfect weather conditions to really put them to the test. You want a glass-like race […]
First Person View (or First Person Video) in RC refers to piloting a remote-controlled vehicle or aircraft via a video link, and while serious racers will mount the camera in whatever way offers the best advantage, it’s always fun to mount the camera where a miniature pilot’s head would be, and therefore obtain a more […]