There are few things that can keep a certain kind of mechanically-inclined mind entranced as well as a marble run, and few structures that look as interestingly organic as procedurally-generated designs – combine the two and you get [Will Morrison]’s Marble Fountain. [Will]’s first approach to generating a marble run was to have a script […]
Procedural generation is a big part of game design these days. Usually you generate your map, and [Fractal Philosophy] has decided to go one step further: using a procedurally-generated world from an older video, he is procedurally generating history by simulating the rise and fall of empires on that map in a video embedded below. […]
We’re big fans of OpenSCAD here at Hackaday — it’s free and open source software, runs on pretty much anything, and the idea of describing objects via code seems like a natural fit for producing functional parts. Rather than clicking and dragging elements on the screen, you can knock out a quick bracket or other […]