As humans we often think we have a pretty good handle on the basics of the way the world works, from an intuition about gravity good enough to let us walk around, play baseball, and land spacecraft on the moon, or an understanding of electricity good enough to build everything from indoor lighting to supercomputers. […]
Procedural generation is a big part of game design these days. Usually you generate your map, and [Fractal Philosophy] has decided to go one step further: using a procedurally-generated world from an older video, he is procedurally generating history by simulating the rise and fall of empires on that map in a video embedded below. […]
[Claywoven] mostly prints with ceramics, although he does produce plastic inserts for functional parts in his designs. The ceramic parts have an interesting texture, and he wondered if the same techniques could work with plastics, too. It turns out it can, as you can see in the video below. Ceramic printing, of course, doesn’t get […]
We haven’t seen any projects from serial experimenter [Les Wright] for quite a while, and honestly, we were getting a little worried about that. Turns out we needn’t have fretted, as [Les] was deep into this exploration of the Pockels Effect, with pretty cool results. If you’ll recall, [Les]’s last appearance on these pages concerned […]
This week Jonathan chats with Davide Bettio and Paul Guyot about AtomVM! Why Elixir on embedded? And how!? And what is a full stack Elixir developer, anyways? Watch to find out! https://atomvm.org/ https://github.com/atomvm/AtomVM https://popcorn.swmansion.com/ https://www.kickstarter.com/projects/multiplie/la-machine Did you know you can watch the live recording of the show right on our YouTube Channel? Have someone you’d […]
If you ever look at projects in an old magazine and compare them to today’s electronic projects, there’s at least one thing that will stand out. Most projects in “the old days” looked like something you built in your garage. Today, if you want to make something that rivals a commercial product, it isn’t nearly […]
If you need a seven-segment display for a project, you could just grab some LED units off the shelf. Or you could build something big and electromechanical out of Lego. That’s precisely what [upir] did, with attractive results. The build relies on Lego Technic parts, with numbers displayed by pushing small black axles through a […]
As the Industrial Age took the world by storm, city centers became burgeoning hubs of commerce and activity. New offices and apartments were built higher and higher as density increased and skylines grew ever upwards. One could live and work at height, but this created a simple inconvenience—if you wanted to send any mail, you […]
Kumiko is a form of Japanese woodworking that uses small cuts of wood (probably offcuts) to produce artful designs. It’s the kind of thing that takes zen-like patience to assemble, and years to master– and who has time for that? [Paper View] likes the style of kumiko, but when all you have is a 3D […]
Can a 3D Minecraft implementation be done entirely in CSS and HTML, without a single line of JavaScript in sight? The answer is yes! True, this small clone is limited to playing with blocks in a world that measures only 9x9x9, but the fact that [Benjamin Aster] managed it at all using only CSS and […]