Modern consoles are fun, but there are certain charms to retro gear that keep hackers entertained to this day. The original NES is a particularly ripe ground for projects, being one of the most popular consoles of its era. [kevtris] is one such Nintendo hacker, and decided to get NES games running on an old-school […]
It takes a lot of work to build a modern video game. Typically an entire company will spend months (at least) developing the gameplay, selecting or programming an engine, and working out the bugs. This amount of effort isn’t strictly necessary for older video game systems though, and homebrew developers are quite often able to […]
Nintendo’s LABO piano is a strange kind of instrument. Hewn out of cardboard and used in combination with some advanced software, it’s entirely passive, with all the sound generation and smarts coming from the Switch console which slots into the body. [Simon the Magpie] decided that this simply wouldn’t do, and set about turning the […]
While it might not be the most traditional design, there’s no debating that Nintendo created something truly special when they unleashed the GameCube controller on an unsuspecting world back in 2001. Hardcore fans are still using the controller to this day with current-generation Nintendo consoles, and there’s considerable interest in adding modern conveniences like USB […]
If there’s one thing our community is good at, it’s re-imagining redundant old hardware, particularly in the field of classic gaming consoles and their peripherals. Dead consoles have become new ones, Powergloves have ventured into virtual reality, and light guns, well, they’ve become novelty light fittings. The [JJGames] Nintendo light gun chandelier will probably make […]
Usually when writing emulation software for a system like the Game Boy, one makes sure to take as many shortcuts as possible in order to reduce the resources required for the emulation. This has however the unfortunate side-effect that it reduces the overall accuracy of the emulation and with it the compatibility with games on […]
Late last year, news broke of impossibly rare artifact from the age of the Nintendo Entertainment System. SimCity was the classic simulation game for PC and just about every other console, and it was written for the NES but never released. Now one guy finally got around to digging out his copy, which was dumped […]
The Zelda series of games are known for their exciting gameplay, compelling story, but also their soundtracks. From fast-paced boss battles, to scenes of emotional turmoil, these tunes have been pumped out millions of Nintendo consoles over the years. [Tyler Barnes] has been a fan for a long time, and decided to produce a compilation of […]
Reinforcement learning has been a hot-button area of research into artificial intelligence. This is a method where software agents make decisions and refine these over time based on analyzing resulting outcomes. [Kamil Rocki] had been exploring this field, but needed some more powerful tools. As it turned out, a cluster of emulated Game Boys running […]
In the secret Hackaday bunker, we have some emacs users, some vi users, and some people who don’t really care. However, even the staunchest of our emacs supporters had to do a double take at [Vreeze’s] project that creates a GameBoy emulator using the venerable text editor. You can see [Alexei Nunez’s] reaction to the […]