Category: Microcontrollers

There’s a spy movie – probably from the [James Bond] franchise – in which our hero is staying in a fancy hotel. It’s crawling with enemies, naturally, and eager to see if one has been snooping in his room while he’s out for martinis, he sticks a hair across the gap in the door. When […]
Last weekend 5,000 people congregated in a field north of Berlin to camp in a meticulously-organized, hot and dusty wonderland. The optional, yet official, badge for the 2019 Chaos Communication Camp was a bit tardy to proliferate through the masses as the badge team continued assembly while the camp raged around them. But as each […]
Making sure that an electric fence which is keeping one’s cattle and sheep from wandering off is still working properly seems like a fairly daunting task, especially when this fence is quite a distance from one’s home so checking up on it is time-consuming. After a friend of [kiu] got called a few times by […]
An uninterruptible power supply (UPS) isn’t something solely to have hooked up to your desktop PC. Your Raspberry Pi SBC might also benefit from it. Yet the available options aren’t too great, or are too expensive. This leads folk including [Joachim Baumann] to modify cheerfully cheap Chinese UPS HAT boards such as the Geekworm UPS […]
The Internet of Things will revolutionize everything! Manufacturing? Dog walking? Coffee bean refilling? Car driving? Food eating? Put a sensor in it! The marketing makes it pretty clear that there’s no part of our lives which isn’t enhanced with The Internet of Things. Why? Because with a simple sensor and a symphony of corporate hand […]
Probably not too many people have heard of Chinese manufacturer GigaDevice who so far has mostly been known as a NOR Flash memory manufacturer. Their GD32 range of MCUs is however STM32-compatible, making them interesting (cheaper) alternatives to sourcing directly from ST. Now GigaDevice has announced during a presentation that they are releasing a range […]
When a processor has a fault it can leave what looks to be precious little in the way of cause and effect. Debug-by-print-statement works surprisingly well in simple cases, but where in a desktop environment you would drop into a debugger to solve trickier problems this can be an onerous task on an embedded system. […]
Let’s face it, synthesizers are awesome. But commercial synths are pretty expensive. Even the little toy ones like the KORG Volca and the MicroKORG will run you a few hundred bucks. For the most part, they’re worth the price because they’re packed with features. This is great for experienced synth wizards, but can be intimidating […]
We’ve all seen those chess computers that consist out of a physical playing field, and a built-in computer that would indicate where you should put its pieces while inputting the position of your pieces in some way. These systems are usually found in a dusty cardboard box in a back room’s closet, as playing like […]
There was a time when writing embedded systems meant never having to deal with graphical user interfaces, and spending long hours trying to free up a dozen bytes of ROM to add a feature. Nowadays, an embedded system is likely to have a screen and what would have been a huge amount of memory even […]