The switch from analog telephone exchanges to a purely digital network meant a revolution in just about any way imaginable. Gone were the bulky physical switches and associated system limitations. In the UK this change happened in the early 1980s, with what the Post Office Telecommunications (later British Telecom) and associated companies called System X. Along […]
It’s often said that what’s inside matters more than one’s looks, but it’s hard to argue that a product’s looks and its physical user experience are what makes it instantly recognizable. When you think of something like a Walkman, an iPod music player, a desktop computer, a car or a TV, the first thing that […]
In 1983, the Lisa was supposed to be a barnburner. Apple’s brand-new computer had a cutting edge GUI, a mouse, and power far beyond the 8-bit machines that came before. It looked like nothing else on the market, and had a price tag to match—retailing at $9,995, or the equivalent of over $30,000 today. It […]
On this date in 1975, a Soviet and an American shook hands. Even for the time period, this wouldn’t have been a big deal if it wasn’t for the fact that it happened approximately 220 kilometers (136 miles) over the surface of the Earth. Crew of the Apollo–Soyuz Test Project Although their spacecraft actually launched […]
The DEW line was one of three radar early warning systems of the time. If you grew up in the middle of the Cold War, you probably remember hearing about the Distant Early Warning line between duck-and-cover drills. The United States and Canada built the DEW line radar stations throughout the Arctic to detect potential […]
There are all manner of musical myths, covering tones and melodies that have effects ranging from the profound to the supernatural. The Pied Piper, for example, or the infamous “brown note.” But what about a song that could crash your laptop just by playing it? Even better, a song that could crash nearby laptops in […]
Procedural generation is a big part of game design these days. Usually you generate your map, and [Fractal Philosophy] has decided to go one step further: using a procedurally-generated world from an older video, he is procedurally generating history by simulating the rise and fall of empires on that map in a video embedded below. […]
As the Industrial Age took the world by storm, city centers became burgeoning hubs of commerce and activity. New offices and apartments were built higher and higher as density increased and skylines grew ever upwards. One could live and work at height, but this created a simple inconvenience—if you wanted to send any mail, you […]
I ran into an old episode of Hogan’s Heroes the other day that stuck me as odd. It didn’t have a laugh track. Ironically, the show was one where two pilots were shown, one with and one without a laugh track. The resulting data ensured future shows would have fake laughter. This wasn’t the pilot, though, […]