Category: Games

Quality 3D printing is a common hobbyist tool nowadays, and [wontonnn]’s mini arcade car racing game really shows off how 3D printing can bring parts from functional to fantastic. There are quite a few details we like in [wontonn]’s design, so let’s take a closer look. The mini mechanical game is one of those treadmill-based […]
You are probably familiar with initiatives like Seti@Home, where you donate unused computer power to some science project that needs computer cycles. [Jeff Yoshimi] wants to borrow your most powerful computer: your brain. The reason: cancer research. [Jeff’s] recent book, Gaming Cancer, has three examples: Eterna, Foldit, and Nanocrafter. All three make games out of creating […]
Display technology has come a long way since the advent of the CRT in the late 1800s (yes, really!). Since then, we’ve enjoyed the Nixie tubes, flip dots, gas plasma, LCD, LED, ePaper, the list goes on. Now, there’s a new kid on the block — water. [Steve Mould] recently got his hands on an […]
By now most floppy disks have been relegated to the dustbin of history, with a few exceptions for obscure industrial applications using legacy hardware and, of course, much of the world’s nuclear weapons arsenals. In fact, they’re so rare to see in the world anymore that many below a certain age don’t recognize the “save” […]
[Hunter Irving] is a talented hacker with a wicked sense of humor, and he has written in to let us know about his latest project which is to make a GameCube keyboard controller work with Animal Crossing. This project began simply enough but got very complicated in short order. Initially the goal was to get […]
Procedural generation is a big part of game design these days. Usually you generate your map, and [Fractal Philosophy] has decided to go one step further: using a procedurally-generated world from an older video, he is procedurally generating history by simulating the rise and fall of empires on that map in a video embedded below. […]
The choice between hardware and software for electronics projects is generally a straighforward one. For simple tasks we might build dedicated hardware circuits out of discrete components for reliability and low cost, but for more complex tasks it could be easier and cheaper to program a general purpose microcontroller than to build the equivalent circuit […]
Unlike computer games, which smoothly and continuously evolved along with the hardware that powered them, console games have up until very recently been constrained by a generational style of development. Sure there were games that appeared on multiple platforms, and eventually newer consoles would feature backwards compatibility that allowed them to play select titles from […]
They say that if you let a million monkeys type on a million typewriters, they will eventually write the works of Shakespeare. While not quite the same thing [bbenchoff] (why does that sound familiar?), spent some computing cycles to generate random data and, via heuristics, find valid Atari 2600 “games” in the data. As you […]
[Tommy] has a great write-up about designing and building a minimalistic handheld electronic game called “Higher Lower”. It’s an audio-driven game in which the unit plays two tones and asks the player to choose whether the second tone was higher in pitch, or lower. The game relies on 3D printed components and minimal electronics, limiting […]