Category: game boy color

[Danny Spencer] has a brilliant graphical demo that, like all great demos, flexes a deep understanding of the underlying system: a real-time 3D shader on the Game Boy Color. If you’re not familiar with shaders, they were originally mathematical lighting models (hence the name) and are an integral part of the modern 3D graphics pipeline. […]
While modern gaming systems deliver ever more realistic experiences, there’s still something to be said for the consoles and handhelds of the 80s and 90s. For many, the appeal is nostalgic. Others are attracted to the “lo-fi” graphical and sound design of these games, necessitated by the limited hardware of the time. That said nobody […]
If you remember the 80s arcade game Dragon’s Lair, you probably also remember it was strikingly unlike anything else at the time. It didn’t look or play like anything else. So it might come as a surprise that it was ported to Nintendo’s Game Boy Color, and that took some doing! Dragon’s Lair used LaserDisc […]
Game Boys have a link cable that lets two of them play together. You know, to battle with a friend’s Pokemon and stuff like that. But who says that it should be limited to transmitting only what Big N wants you to? [Chromalock] wrote a custom GB program that takes in data over the link […]