Category: distortion

In previous episodes of this long-running series looking at the world of high-quality audio, at every point we’ve stayed in the real world of physical audio hardware. From the human ear to the loudspeaker, from the DAC to measuring distortion, this is all stuff that can happen on your bench or in your Hi-Fi rack. […]
It’s been a while since the last installment in our Know Audio series, in which we investigated distortion as it applies to Hi-Fi audio. Now it’s time to return with part two of our look at distortion, and attempt some real-world distortion measurements on the bench. Last time, we examined distortion from a theoretical perspective, as […]
If your guitar needs more distortion, lower audio fidelity, or another musical effect, you can always shell out some money to get a dedicated piece of hardware. For a less conventional route, though, you could follow [Brek Martin]’s example and reprogram a handheld game console as a digital effects processor. [Brek] started with a Sony […]
[Gijs Gieskes] is certainly no stranger to hacked cassette players, but his latest triumph may well be the most approachable project for anyone looking to explore the world of unorthodox tape unspooling. By attaching a fairly simple add-on PCB to a modern portable cassette player, the user is able to modify the playback speed of […]
There’s something seriously wrong with the Arduino walkie-talkie that [GreatScott!] built. The idea is simple: build a wireless intercom so a group of motor scooter riders can talk in real-time. Yes, such products exist commercially, but that’s no fun at all. With a little ingenuity and a well-stocked parts bin, such a device should be easy […]
It’s one thing to assemble your own circuits from scratch using off the shelf components. It’s quite another to build the components first, and then build the circuit. That’s the path [Joris Wegner] took with this video distortion effects box, dubbed PHOSPHOR. One might wonder why you’d want a box that makes a video stream […]
When we are concerned with the accurate reproduction of a signal, distortion and noise are the enemy that engineers spend a great deal of time eliminating wherever possible. However, humans being the imperfect creatures that we are, we sometimes desire a little waviness and grain in our media – typically of the analog variety, as […]