Category: disassembly

We don’t know what normal people argue about, but we know we spend a lot of time arguing about the best microcontroller, which editor is the best, and what language or compiler does the best job. The problem with all those compilers is getting them loaded and digging into the generated code. If you too […]
If you’re a fan of DOS games from the 1990s, you’ve almost certainly used DOSBox to replay them on a modern computer. It allows you to run software in a virtual environment that replicates an era-appropriate computer. That’s great for historical accuracy, but doesn’t do you much good if you’re trying to leverage modern computing […]