Category: development

Somewhere in the universe, there’s a place that lists every x86 operating system from scratch. Not just some bootloaders, or just a kernel stub, but documentation to build a fully functional, interrupt-handling, multitasking-capable OS. [Erik Helin and Adam Renberg] did just that by documenting every step in The Little Book About OS Development. This is […]
Usually, when you need to sense something in a project, the answers are straightforward. Want to sense air temperature? There’s a sensor for that. Particulate content in the air? There’s a sensor for that, too. Someone sneaking up on you? Get yourself some passive infrared sensors (PIRs) and maybe a smart camera just to be […]
It’s hard not to be impressed by the Arduboy. In just a few short years, [Kevin Bates] went from proof of concept to a successful commercial product without compromising on his original open source goals. Today, anyone can develop a game for the Arduboy and have it distributed to owners all over the world for […]
The ages-old dream of home automation has never been nearer to reality. Creating an Internet of Things device or even a building-wide collection of networked embedded devices is “easy” thanks to cheap building blocks like the ESP8266 WiFi-enabled microcontroller. Yet for any sizable project, it really helps to have a plan before getting started. But […]
The hottest new trend in photography is manipulating Depth of Field, or DOF. It’s how you get those wonderful portraits with the subject in focus and the background ever so artfully blurred out. In years past, it was achieved with intelligent use of lenses and settings on an SLR film camera, but now, it’s all […]