One way to keep things tiny is to make a system with cartridges where the brain lives on each cartridge instead of the platform itself. [Michael]’s Epic Minimalist Entertainment System (EMES) is one of those, and boy, is it tiny. EMES makes use of the ATtiny10, and they don’t get much AT-tinier than that. This […]
So there’s this commercial electronic game out there called Catch Phrase, which, as the game’s own catch phrase explains, is the game that’s played one word at a time. See, a word comes up on the screen, and you have to get the other person or team to guess what it is using gestures and […]
Do you know Morse code already? Or are you maybe trying to learn so you can be an old school ham? Either way, you could have a lot of fun with [felix]’s great little entry into the 2024 Tiny Games Contest — Morse Quest. This minimalist text-based adventure game is played entirely in Morse code. […]
What is it about tangible media? There’s just something neat about having an individual thing that represents each game, each album, each whatever. Sure, you can have a little console with a thousand games loaded on it, but what’s the fun in that? Enter the ATtinyBoy. [Bram]’s entry into the Tiny Games Contest is based […]
For racing games, flight simulators, and a few other simulation-style games, a simple controller just won’t do. You want something that looks and feels closer to the real thing. The major downsides to these more elaborate input methods is that they take up a large amount of space, requiring extra time for setup, and can […]
Round and round goes the red LED, and if you can push the button when it overlaps the green LED, then you win. Cyclone is almost too simple of a game, and that’s probably part of why it’s so addictive. Want to make one for your desk? All it takes is an Arduino Nano R3 […]
If you think about it, even difficult mazes on paper are pretty easy. You can see all the places you can and can’t go, and if you use a pencil instead of a pen, well, that’s almost like cheating. However, using a pencil is pretty much a necessity to play [penumbriel]’s Blind Maze. In this […]
One of our favorite parts of Hackaday Supercon is seeing all the incredible badge add-ons folks put together. These expansions are made all the more impressive by the fact that they had to design their hardware without any physical access to the badge, and with only a few weeks’ notice. Even under ideal conditions, that’s […]
Usually, if something is tiny, it’s probably pretty cute to boot. [Luke J. Barker]’s lunar navigation game is no exception to this unwritten rule. And as far as contest rules go, this one seems to fit rather nicely, as it is tiny on more than one level. Moon Base P (for Puppies) is built upon […]
A decade is a long time to carry around a project idea in your head. Fortunately, the Tiny Games Contest happens to coincide with [senily64dx]’s getting back into ATMega programming, so they can finally make their zero-dimensional PONG dreams come true (and have the chance at great prizes, too, of course). If you don’t already […]