Python has become one of the most popular programming languages out there, particularly for beginners and those new to the hacker/maker world. Unfortunately, while it’s easy to get something up and running in Python, it’s performance compared to other languages is generally lacking. Often, when starting out, we’re just happy to have our code run […]
A great many PlayStation 2 games were coded in C++, and there are homebrew SDKs that let you work in C. However, precious little software for the platform was ever created in Golang. [Ricardo] decided this wouldn’t do, and set about making the language work with Sony’s best-selling console of all time. Why program a […]
Wolfenstein 3D was a paradigm-shifting piece of software, using raycasting techniques to create a game with pseudo-3D graphics. Now, [izabera] has done something very similar, creating a raycasting display engine that runs entirely within bash. The work was developed with an eye cast over an existing raycasting tutorial online. As you might imagine, implementing these graphical […]
One of the most universal experiences of any Linux or Unix user is working through a guide or handbook and coming across an almost unbelievably complex line of code meant to be executed with a shell. At the time of encountering a snippet like this it’s difficult to imagine any human ever having written it […]
With modern tools, you have to try very hard to do something stupid, because the tools (rightly) recognize you’re doing something stupid. [Andreas Karlsson] can speak to that first hand as he tried to get four billion if statements to compile. You may ask what state space requires four billion comparisons to evaluate? The answer […]
One of the core lessons any physics student will come to realize is that the more you know about physics, the less intuitive it seems. Take the nature of light, for example. Is it a wave? A particle? Both? Neither? Whatever the answer to the question, scientists are at least able to exploit some of […]
There was a time when microprocessors were slow and expensive devices that needed piles of support chips to run, so engineers came up with ingenious tricks using extra hardware preprocessing inputs to avoid having to create more code. It would be common to find a few logic gates, a comparator, or even the ubiquitous 555 […]
The readability of your code can make the difference between your project being a joy to work on, or an absolute headache. This goes double when collaborating with others. Having easily parsed code reduces your cognitive load and makes solving problems easier. To try and help with this, [PTS93] developed the Stator library to make […]
It’s entirely possible to do your coding in vim or emacs, hammering out hotkeys to drive the interface and bring your code to life. While working in such a way has its charms, it can be confronting to new coders, and that’s before even considering trying to understand command line compiler settings. The greenhorn coder […]