Category: art

It doesn’t seem as though bending wire would be much of a chore, but when you’re making art from your circuits, it can be everything. Just the right angle in just the right place can make the difference between a circuit sculpture that draws gasps and one that’s only “Meh.” [Jiří Praus] creates circuit sculptures […]
In 2019, using AI to evaluate artwork is finally more productive than foolish. We all hope that someday soon our Roomba will judge our living habits and give unsolicited advice on how we could spruce things up with a few pictures and some natural light. There is already an extensive amount of Deep Learning dedicated […]
[Benjamin Grosser] had a simple question: “What does Mark Zuckerberg think about?” The resulting art project is named ORDER OF MAGNITUDE and to create it he researched archives of every public utterance the founder and CEO of the world’s largest social media network has made, going as far back as 2004. The end product is […]
Microcontroller demo boards such as the Arduino UNO are ubiquitous on Hackaday as the brains of many a project which inevitably does something impressive or unusual. Sometime someone builds a particularly tiny demo board, or an impressively large one. In the case of the board featured here, the Arduino is a gorgeous labor of love […]
Art projects can fundamentally be anything you like, as long as you say they’re art at the end of it all. They don’t always work, or work well, but they often explore new ideas. Often, artists working on installations fall back on similar tools and techniques used by the maker community. [Julian] is no exception, […]
Like many of us, [Josef Adamčík] finds himself fascinated with so-called “freeform” electronic designs, where the three dimensional circuit makes up sections of the device’s structure. When well executed, such designs really blur the line between being a practical device and an artistic piece. In fact his latest design, an ESP8266 MQTT client, would seem […]
CDs were a great advancement in audio quality when they were first put on the market. There’s no vinyl-style degradation of the medium if it’s played over and over, and there’s no risk of turning them into a giant pile of ribbon while rewinding like a cassette tape. The one downside was that if you […]
Robots of the entertainment industry are given life by character animation, where the goal is to emotionally connect with the audience to tell a story. In comparison, real-world robot movement design focus more on managing physical limitations like sensor accuracy and power management. Tools for robot control are thus more likely to resemble engineering control […]
In the practical world we live in, PCBs are often rectangles (or rectangles with rectangles, it’s just rectangles all the way down). When a designer goes to schematic capture things are put down on nice neat grid intersections; and if there isn’t a particular demand during layout the components probably go on a grid too. […]
Light painting is the process of moving a light while taking a long-exposure photograph, which creates a sort of drawing from the path of the light source. It’s been done in one way or another since at least the early-to-mid 1900s, but modern hardware and methods have allowed for all kinds of new spins on […]