Category: 3d scanning

Sometimes the simplest objects need some overthinking. This is exactly what [Chris Borge] realized when using his 3D scanner and finding that the included rotation table left quite a bit to be desired — providing him the perfect excuse to build a new one. One of the main features of a rotation stage is the, […]
3D scanners rely on being able to identify physical features of an object, and line up what it saw a moment ago with what it sees now in order to build a 3D model. However, not every object is as distinct and visible as others at all angles, particularly in IR. One solution is reflective scanning […]
The concept of a 3D scanner can seem rather simple in theory: simply point a camera at the physical object you wish to scan in, rotate around the object to capture all angles and stitch it together into a 3D model along with textures created from the same photos. This photogrammetry application is definitely viable, […]
Although there are plenty of methods for effectively imaging a 3D space, LiDAR is widely regarded as one of the most effective methods. These systems use a rapid succession of laser pulses over a wide area to create an accurate 3D map. Early LiDAR systems were cumbersome and expensive but as the march of time […]
3D scanning is becoming much more accessible, which means it’s more likely that the average hacker will use it to solve problems — possibly odd ones. That being the case, a handy tool to have in one’s repertoire is a way to work with point clouds. We’ll explain why in a moment, but that’s where […]
There are a whole bunch of different ways to create 3D scans of objects these days. Researchers at the [UW Graphics Lab] have demonstrated how to use a small, cheap time-of-flight sensor to generate scans effectively. Not yet perfect, but the technique does work… The key is in how time-of-flight sensors work. They shoot out […]
3D scanning is important because the ability to digitize awkward or troublesome shapes from the real world can really hit the spot. One can reconstruct objects by drawing them up in CAD, but when there isn’t a right angle or a flat plane in sight, calipers and an eyeball just doesn’t cut it. Scanning an […]
It seems 3D printers have been around for ages and still we don’t have a good solution for turning physical 3D objects into digital ones. Yes, 3D scanners exist, but the OpenScan is the best 3D scanner we’ve seen. It’s a 3D printed device meant to take pictures of an object that can then be […]
Not long ago, photogrammetry — the process of stitching multiple photographs taken from different angles into a 3D whole — was hard stuff. Nowadays, it’s easy. [Mikolas Zuza] over at Prusa Printers, has a guide showing off cutting edge open-source software that’s not only more powerful, but also easier to use. They’ve also produced a […]
For those with 3D printers, taking a 3D model and spitting out a physical object is so routine as to be blasé. The reverse is something a little different. There are many ways to create a digital 3D model of a physical object, of varying complexity. [Eric Strebel] favors photogrammetry, and has shared a useful […]