Category: 3d graphics

[Danny Spencer] has a brilliant graphical demo that, like all great demos, flexes a deep understanding of the underlying system: a real-time 3D shader on the Game Boy Color. If you’re not familiar with shaders, they were originally mathematical lighting models (hence the name) and are an integral part of the modern 3D graphics pipeline. […]
3D graphics are made up of little more then very complicated math. With enough time, you could probably compute a ray marching by hand. Or, you could set up Excel to do it for you! Ray marching is a form of ray tracing, where a ray is stepped along based on how close it is […]